From PFWiki

Jump to: navigation, search

Scouring is a feature that allows your Pokémon to find items and Credits when they go on a mission.


How to Access

The link to the Scour Areas is located in the "Nearby Places" section of your Farm page. You need to own the Keyitem suitcase.png Suitcase and the Keyitem berrypouch.png Berry Pouch in order to unlock the page.

Scouring Basics

Screenshot of the Scouring page with missions in progress.

On the Scouring page at the top, you will see some images and some data.

Across the top is how much Scour EXP you have earned in total, your Scour Level, and how much EXP you need to reach the next level. Hovering your mouse over your Scour Level will show you how many Pokémon can be sent out at once ("Max Simultaneous Missions") and your chances of finding a Treasure Box if you meet all the conditions necessary ("Chance of Box in Class A"), as both of those depend on your Scour Level.

Below that, the spinning Gem represents your current Scour Level. The bar represents how much EXP you have earned towards the next level.

Starting a Scour Mission

Screenshot of the mission selection page.

If you do not have a full Scouring team out, you will see a link to send a Pokémon on a mission. To start, simply click the link. You then need to select three things:

  1. Which Pokémon to send: Hover your mouse over the Pokémon to view info, and click to select. The selected Pokémon's info will remain visible.
  2. Where to send the Pokémon: Choose one of the six areas. Each one has different items you can find. Different Pokémon prefer different area elements.
  3. How long the Pokémon should search: Select one of the durations. The longer the mission, the greater the chance of finding rarer items.

If you do not have any Pokémon out, you will be able to select a fourth option, Recreate Last Mission. This will allow you to send all of the Pokémon that were last out scouring to the same areas, for the same amount of time. This is useful if you accidentally navigate away from the Scour Retrieve Page before sending the team on a Scour Mission.

A Pokémon with extremely low Happiness may run off to the Shelter when sent on a Scour mission. (This refers to the Happiness you can see on its Summary page, not whether the Pokémon likes an area or not.) It is recommended that you not send any Pokémon out if it is already considering running away.

Mission in Progress

Screenshot of retrieving one Pokémon from a Scour.

When there are Pokémon out looking for items, they are shown on the Scour page, along with where they are and how long is left before they return, shown as a countdown with a bar beneath that shows the Pokémon's progress and mood. There are three different kinds of mood bubbles that can appear over the Pokemon's head:

  • Status happy.gif Status angry.gif A happy or angry face will show if the Pokémon likes or dislikes the area. Neither will appear if the Pokémon is neutral to the area.
  • Status tired.gif A sad face will show if the Pokémon is tired.
  • Status confused.gif A question mark will show if the Pokémon is Confused.

Retrieving a Pokémon

Screenshot of retrieving multiple Pokémon from a Scour.

The timer on the progress bar will change into a "Retrieve" link when it reaches 0, and this is where you click to get your Pokémon back, along with whatever they may have found.

Alternatively, if you have several Pokémon out on a mission, you can use the "Retrieve All" link that appears above all of the Mission Data.

Both links will take you to pages that inform you whether the Pokémon enjoyed the mission or not, whether the Pokémon is becoming tired, what was found on the mission, where the Pokémon is being placed in your Party or Fields, and how much Scour EXP was earned from the mission. You will also have the option to send any Pokémon on another mission.

Early Recall

Missions can only be aborted with the use of a Blue Gigaremo unit, but the recalled Pokémon will find nothing and will lose Happiness. If they lose too much Happiness, they may run away automatically upon their return.


A Pokémon that returns from a mission may bring back some form of reward and earn some Scour EXP.

Reward Classes

The different Classes of things that you can find while Scouring are:

  1. Treasure Box or Evolution Item
  2. Credits
  3. Accessories (Dress-Up Items)
  4. Berries
  5. nothing

With longer Scour missions and with a Pokémon likes the area, you are more likely to get a higher Class reward, but even a 12-hour scour might end with finding Class E (absolutely nothing) if the Pokémon does not love the area.

The chance of getting a Treasure Box when you find a Class A reward depends on your Scour Level. The chance increases about every 3 levels. You also have to be on a Scour Mission worth 8 hours or more, including the Pokémon's likes and dislikes, to have a chance at finding Treasure Boxes, even if you are of a high enough Scour Level to find one.

The first time that you find a Treasure Box while Scouring, you will unlock the Boxes page. You need to unlock the Boxes page to be eligible for Item Events and to open traded Treasure Boxes.

Scour Levels

You will earn Scour EXP from each completed mission. EXP is determined by:

  • mission length (including the effect of the Pokémon liking or disliking the area).
  • the Class of reward found. (Treasure Boxes, though part of Class A, are worth more EXP than Evolution Items.)
  • how tired the Pokémon was. (A Pokémon that is not fully rested will earn less EXP even before it is marked as "getting tired".)

As your Scour Level increases, you will either be able to send out more Pokémon on Scour Missions or have an increased chance of finding Treasure Boxes, depending on the level. The max Scour Level is 36, which is reached at 5,832,000 scour EXP.

The formula to find out how much EXP you need to reach a certain level is:

  • EXP = 125 × L3
    • L is the level you want to know

Table of Scour Levels

Max #
Chance (%)
Total EXP
to Level
EXP to
next Level
1 4 0 125 875
2 5 0 1,000 2,375
3 5 20 3,375 4,625
4 6 20 8,000 7,625
5 7 20 15,625 11,375
6 7 33 27,000 15,875
7 8 33 42,875 21,125
8 9 33 64,000 27,125
9 9 42 91,125 33,875
10 10 42 125,000 41,375
11 11 42 166,375 49,625
12 11 50 216,000 58,625
13 12 50 274,625 68,375
14 13 50 343,000 78,875
15 13 55 421,875 90,125
16 14 55 512,000 102,125
17 15 55 614,125 114,875
18 15 60 729,000 128,375
19 16 60 857,375 142,625
20 17 60 1,000,000 157,625
21 17 63 1,157,625 173,375
22 18 63 1,331,000 189,875
23 19 63 1,520,875 207,125
24 19 66 1,728,000 225,125
25 20 66 1,953,125 243,875
26 21 66 2,197,000 263,375
27 21 69 2,460,375 283,625
28 22 69 2,744,000 304,625
29 23 69 3,048,625 326,375
30 23 71 3,375,000 348,875
31 24 71 3,723,875 372,125
32 25 71 4,096,000 396,125
33 25 73 4,492,125 420,875
34 26 73 4,913,000 446,375
35 27 73 5,359,375 472,625
36 27 75 5,832,000 max
Max #
Chance (%)
Total EXP
to Level
EXP to
next Level

Scour Areas II and III

A better version of the Scour Area that a Pokémon is in can be found on missions worth 2 days or more. The only way to get them, therefore, is through a Confused Pokémon that has become lost. Confusion, and its effect on Scouring, is covered in more detail further down.

Better areas have an increased chance of finding good items. They also increase the amount of items that you can find on one mission and thus the amount of Scour EXP that you can earn from a single mission. In a Level I area, which you start out with, you can find 1 item and up to 144 EXP. In a Level III area, you can find 3 items and up to 5184 EXP.

The Different Scour Areas and Levels
Level Element
Level 1
Scour areawater1ocean.png
Scour areafire1volcano.png
Scour areaearth1desert.png
Scour areawood1forest.png
Scour areaice1tundra.png
Scour areametal1city.png
Level 2
Scour areawater2river.png
Scour areafire2steamycave.png
Steamy Cave
Scour areaearth2drycave.png
Dry Cave
Scour areawood2grassyfield.png
Grassy Field
Scour areaice2icycave.png
Icy Cave
Scour areametal2factory.png
Level 3
Scour areawater3deep.png
Scour areafire3magmacavern.png
Magma Cavern
Scour areaearth3mountain.png
Scour areawood3garden.png
Scour areaice3glacier.png
Scour areametal3ruins.png

In-Depth Scouring Mechanics

Every Pokémon is unique and has a particular Element of areas that it likes and one it dislikes. This is randomly determined for each Pokémon. (You may see people with guides that link scour preference with berry preference or nature. Ignore them. Those used to be correct but have not been right for a very long time.)

Sending a Pokémon out where it likes decreases how tired the mission will make it feel. This also increases how much time the mission is valued at, which makes the Pokémon more efficient at finding items and increases the Scour EXP that can be gained.

Sending a Pokémon out where it hates the area does the opposite of sending it where it likes.

This means that a Pokémon on an 6-hour mission that it likes gets the same chances at finding things as a Pokémon on a 8-hour mission that it is neutral towards or a Pokémon that is on a 12-hour mission that it hates. A Pokémon on a 12-hour mission that it likes is effectively on a 24-hour mission, and you are guaranteed to always find something. Anything less than a 24-hour mission has a chance of finding nothing.

Once you have found out your Pokémon’s preferences, they will always be shown on the Scour selection screen when sending a Pokémon on a mission.

Two other important factors that are not displayed on the Scour selection are tiredness and Confusion.


If a Pokémon goes on consecutive Scour Missions, it will quickly grow tired, and its Scouring ability will temporarily decrease. You should let it rest by not sending it out on a mission for a while. Half a day to a day of rest is usually sufficient for the Pokémon to recover enough to remove the tiredness indicator, but it can take up to 48 hours for a Pokémon to fully rest.

If you do send a tired Pokémon out, you can wait for the tiredness to disappear before you retrieve it or just retrieve it while it is tired.


Party Pokémon may become Confused when using the Super Party page.

If you send a Confused Pokémon on a long (worth 8 hours or more) mission, it may become lost. Being lost causes the Pokémon's return to be delayed before it can find its way back to you. The amount of time that Pokémon remain lost varies between only a couple of hours to over 4 days. You find out if a Pokémon has become lost when you try to retrieve it from its normal mission.

Being lost can be both positive and negative. The lost Pokémon has a reasonable chance of returning with a extraordinarily good result. People have reported receiving large bundles of Treasure Boxes or Evolution Items, a large amount of Credits or Gold Poké, and higher-level Scour Areas. Also, the Pokémon usually earn more Scour EXP than they would from a normal mission in a level I area.

Sending out a Confused Pokémon is still a risk: a Pokémon may return with bad results or even nothing at all, and - no matter what it brings back - you are likely to not earn as much EXP as you would have if you had sent the Pokémon on more missions during the time that it was lost. Also, because the effect of being lost does not depend on the Scour Area level, you may receive less Scour EXP than you could have in a normal mission in a level II or level III area.

As another risky side effect, the Pokémon's Happiness can change, often drastically. It can increase or decrease, sometimes going as low as 1 or as high as 255. If the Happiness is extremely low, the Pokémon will not run away automatically on its return, but you should make sure that the Pokémon is not placed in a field that it does not like and that you do not send it on another mission while it is unhappy. Both of those things could easily make it run.

A Confused Pokémon that becomes lost during its mission will return cured of Confusion, though you can always Confuse it again by spinning it on your Party page.

Personal tools