Dream World

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The Dream World is a realm that Pokémon can enter when they fall asleep. While there, Pokémon can explore different regions and battle other Pokémon. Dream World Pokémon can be recruited into your party and transferred to and from your Fields. Pokémon obtained in the Dream World are registered in the DreamDex.

Note: Custom Sprite Pokémon will display the non-custom sprite of their species while in the Dream World.


How to Access

The Dream World can be accessed from the Nearby Places on your Farm page.

To unlock the Dream World, you must have made at least 5,000 interactions since joining PokéFarm. You can see your total interactions on your Trainer Card on your Farm or User Page or look it up on the Stats page.


The main screen or Gateway of the Dream World.


Selecting a Pokémon to enter.

In the Dream World, you start out on the welcome screen, often referred to as the Gateway. There, you can send Pokémon into the Dream World (put them to sleep) or take Pokémon out of it (wake them up). You must be in the Hub or near a Pokémon Centre in order to do so.

All transfers from the outside world start at level 5 during their first venture in the Dream World and do not count towards your DreamDex. The non-Dream World level of a Pokémon from the outside world does not affect its Dream World level, and its Dream World level will not affect its level in the outside world.

If you choose to wake up a Pokémon at the Gateway and the Pokémon is from the Dream World, its level will rise to meet the Dream World level if its Dream World level is higher than its outside level. However, a higher level in the outside world will not turn into a higher level in the Dream World. Because Dream World Pokémon are not native to the outside world, they can only evolve in the Dream World and will not evolve in the outside world even if they meet the requirements to evolve.

Dream World Screen: Left Side

The following can be seen on the right side of the page when in the Dream World.

Location and Trades

At Vermilion City in Kanto.

When you enter the Dream World for the first time, you will find yourself at the Hub. The Hub connects all of the different Regions (Kanto, Johto, Hoenn, Sinnoh, and Unova) in the Dream World. Currently, only Kanto can be reached from the Hub.

On the left side of the screen, you will see a map of the current area with an icon of the first Pokémon in your Party indicating where you are. Under it, you will see your movement options.

If there are any trades with NPCs available in the area, they are displayed beneath the movement options.

The "Copy" button will allow you to get the BBCodes needed to post your current location, including a map. The map will automatically update when you move, but the text cannot do the same.

Gym Badges

Any Gym Badges that you own display under the movement options beneath the map. You can hover over them to see when you last battle the Gym and whether you can challenge it again. Using the "Copy" button will get the BBCode needed to post your current badges.

Legend Tracker

The Legend Tracker information will display beneath the Gym Badges, if you have one. It will tell you the Legendary Pokémon's level and location, how many attempts you have made to recruit it, and when you can make your next attempt. The "Copy" button will give you BBCode to post a list of the Legendaries that you are tracking and how many recruit attempts you have made on them.

The last thing on the left side is a link back to the Gateway.

Dream World Screen: Right Side

The following can be seen on the right side of the page when in the Dream World.

Colour Band

A possible Colour Band.

On the right side of the screen, you will see a Colour Band. The Colour Band references which of the official Pokémon games the Regions that you will see are based upon. Different versions may have slightly different Dungeon and/or Gym Battles and contain different Wild Pokémon, possibly including Legendary Pokémon.

In other words, you will not find all Pokémon and Legendaries from a certain Region in your own Region. You will have to trade with other players to get the missing Pokémon and complete your DreamDex. The Pokémon unique to each color version is the same as in the official games.

The possible versions are:

  1. Fire (FireRed) and Leaf (LeafGreen) for the Kanto Region (Generation I)
  2. Gold (HeartGold) and Silver (SoulSilver) for the Johto Region (Generation II)
  3. Ruby, Sapphire, and Emerald for the Hoenn Region (Generation III)
  4. Diamond, Pearl, and Platinum for the Sinnoh Region (Generation IV)
  5. Black and White for the Unova Region (Generation V)

Hovering over a color in the band will show you the name of the color/version you have and the Pokémon (usually a Legendary) that represents that version. The Region that you are currently in will have a white border.

The "Copy" button for the Colour Band section will give you the BBCode needed to post your Colour Band. The Colour Band will include part of the image of the version's representative legendary.

Dream Party

The party display.

Under that, you will see your Dream Party. You can have up to seven Pokémon in your Dream World Party at once.

The party displays EXP, HP, other stats, level, type, gender, and whether an item (Berry) is held. Clicking one slot in your Party and then clicking another will switch the two around. Right-clicking on any Pokémon not in the first slot will display its stats instead of EXP and HP; right-clicking the

A non-Dream World Pokémon that is transferred in will be marked by a Dot gray.png gray dot. A Dream World Pokémon with a different Original Trainer or from a different region is marked by a Dot red.png red dot. Gray dots and red dots indicate that a Pokémon may be nervous and under-perform in battle. Badges help overcome nervousness, and the title of Champion overcomes it entirely.

A ready-to-evolve Pokémon is marked by a Dot green.png green dot. Double-clicking on a Pokémon will take you to its private Summary page, and you can evolve it from there.

The "Copy" button for the Dream Party section will get you the BBCode to display your Dream Party, including their stats. It does not display the Pokémon's image, but it does include their name, level, and the dots that mark the Pokémon. Using the "w/o stats" option will give you the BBCode without including any stat but the levels.


Further below is your Inventory. At the top are items, which may be either key items or exchanged for something useful later. The bottom of your Inventory is your Berries. The contents of your Berry Pouch outside of the Dream World are the only items that transfer from your outside Inventory into the Dream World Inventory.

The "Copy" button for the Inventory section will get you the BBCode to post all items in your Inventory. Berries are not included.


At the bottom are two stats: total travel time and total battles. These can also be seen on the Stats page.


Traveling from one place to another.

To get around the Dream World, you need to choose from the movement options in the list. Some, like visiting a Pokémon Centre, will not take any time at all. Most other movement options do have a travel time.

Some movement options also have other requirements to unlock them. Possible requirements include the possession of a certain HM or Badge, having battled Wild Pokémon a certain amount of times, or having visited another area first. Some requirements may reset every time you revisit an area. If the HM Surf is a requirement, you will have to have a Water Pokémon in your Dream Party to meet the requirement.

Special Options

There are some special movement options. If you have a Pokémon that can Teleport (Abra and its evolutions if they were obtained in the Dream World), then the option to Teleport back to the town or city you visited will show under the normal movement options.

If you have the HM Fly and a Flying-type Pokémon, options to Fly to any city you have previously visited will appear under the rest of the movement options as long as you are not in a cave or building. Click the title of the hide box to show the full list.


When you do choose a movement option with a time requirement, your map location will change to a Travelling bar. The bar tells you where you started from, where you are going, and how long it will take you to move from one place to the other. The bar will count down the time along with the page title. The page should automatically refresh when the travel time reaches 0, but if it does not then clicking the bar will make the page reload.

If you make Interactions while you are traveling, the journey time decreases by a second for every Interaction Point that you earn. Therefore, making Interactions while waiting greatly benefits you.

If the Interactions that you are making do not seem to be affecting your travel time, your page may have experienced an error. (This is especially likely to happen if you click many things extremely quickly.) To resolve this issue, simply refresh the page.

Obtaining Pokémon

Choosing a Starter from a new region.
The PCall of the chosen Starter.
A potential trade.

Sometimes, Pokémon that you defeat in battle may ask to join you. Whether they do or not depends on two things:

  1. Whether you have a free space in your party. If you do not, they cannot join you.
  2. What the Catch Rate of the Pokémon is. Each Pokémon has its own Catch Rate.

According to the Dream World Tutorial, common Pokémon have high catch rates. Other Pokémon, especially evolved ones, have lower rates. The base recruitment rate is equal to the species catch rate from main games divided by 300. This results in a range from 1% to ~85%. Then, there are additional, secret modifiers.

Any Pokémon in the Dream World may be Shiny. The probability of a wild Pokémon being Shiny is 1/8192, the same as it is in the real games. Pokémon that are Shiny will have the word "SHINY" by their level when you encounter them.

There are a few special circumstances of obtaining Pokémon that you should know.


Tracking Legendaries.

Legendary Pokémon have the lowest catch rates. Acquiring them will require patience. Besides their extreme difficulty to recruit, they will only accept a challenge from you once every 24 hours. Challenging one repeatedly will slowly increase the chance that you will be able to recruit it.

There is an item called the Legend Tracker. Some people acquired it from entering the Dream World on its release day; it will not be otherwise available until a specific area/region of the Dream World is released. The Legend Tracker is a device that will allow you to see the status of any Legendaries you have encountered and not yet recruited. Along with their location, you will be told how long they will make you wait before allowing you to challenge them again. This is particularly useful for:

  • Roaming Legends, as you can see where they are.
  • Legends in deep dungeons, as it takes a while to get to them.


Pokémon that are obtained in the Dream World can evolve only in the Dream World. Similarly, Pokémon from outside the Dream World must be awake in order to evolve.

To evolve a Dream World Pokémon that meets the evolution requirements (marked by a Dot green.png green dot), double-click on it in your Dream Party. You will be taken to its Summary page, where the button to evolve it is located.

If a Pokémon requires something special to evolve, such as a different Original Owner (from being traded) or the use of an item, you still need to meet those requirements. If needed, you can take a Pokémon out of the Dream World, make sure it meets the requirements (for example, giving a Thunder Stone to a Pikachu), put it back in the Dream World, and then evolve it.


A PCall (Pokémon Call) is an item that causes a particular Pokémon to appear in your Dream Party when used. Of course, you must have a free space to use it.

When you enter a new region, you will be able to choose a PCall for a Starter Pokémon from that region in the first town. Other PCalls may be obtained from progressing in the Region's storyline, usually by defeating a Dungeon.


Sometimes, a potential Trade with an NPC will appear beneath the movement options in an area. This may be a trade for a Pokémon that you could not usually acquire in the Dream World by recruiting a Wild Pokémon. Trades with NPCs must be completed with a Pokémon that you found in the region of the Dream World that you are currently exploring.

You can also trade with other players for their Pokémon. To do so, you need to remove the Pokémon from the Dream World. Then, the Pokémon can be traded through the Trade Centre like any other Pokémon. Pokémon that have been in the Dream World previously will retain their Dream World level. If you have an iDex and have not previously registered that Pokémon's DreamDex entry, the Dream World Pokémon will be recorded in your DreamDex when you put it to sleep.


Pokémon obtained in the Dream World can breed using the DayCare. While the mechanics of breeding are the same as normal, Dream World Pokémon can breed with other Dream World Pokémon only. In other words, a Pokémon from the outside world cannot produce Eggs with a Pokémon from the Dream World.

Offspring of Dream World pairs are marked as "Obtained in the Dream World" after they are hatched. Their DreamDex can be registered if they are sent to the Dream World.

PokéFarm-only Pokémon

There are no Pokémon unique to PokéFarm in the Dream World. Certain PokéFarm-only Pokémon cannot even go into the Dream World.

Pokémon-only formes or evolutions of Pokémon that can be obtained in the Dream World, such as Umbraïx or Rhyperior (Power Suit), do not have DreamDex entries.


The Dream World Inventory and Berries.

Berries have different effects. The Inventory is divided into labelled sections based on their effects. Hovering your mouse over the Berry will tell you the effect that it has. Some have effects in battle and can be given to a Pokémon to hold; others have effects out of battle and can be used on your Pokémon then.

To use a Berry, click on it in your Inventory. Then click on the Pokémon and confirm that you want to either use it or give it to them. To skip the confirmation pop-up, simply hold the Ctrl (Control) button on your keyboard when clicking on the Pokémon.

If you skip the confirmation pop-up and the Berry can be both used out of battle and in battle, the Berry will be used if the Pokémon can be effected by it. For example, an Oran Berry heals 10 HP per use. If the Pokémon does not have a full HP, it will be used to heal the Pokémon. If the Pokémon does have full HP, it will be given to the Pokémon to hold.

If you want to give a Berry to a Pokémon that would otherwise use it, you must use the confirmation pop-up. Clicking "no" on the first pop-up will bring up a second where you can choose to give the Berry instead of use it.

Berries with in-battle effects will be used as needed when held by a Pokémon. For example, "HP Restore" Berries will be used when your Pokémon's HP has fallen significantly. "Status Heal" Berries will be used when your Pokémon is affected by a negative status (such as Burn) that the Berry can heal.

Attack Type Modification

The 17 "Type Defend" berries have an added battle effect: They may be nibbled in battle to attack with the Berry's Type. For example, an Occa berry allows a Pokémon to attack with Fire. The Berry is not fully consumed until it is used for its original purpose of type defense.

A Pokémon has a 25% chance of using a Type Defend Berry for attacks. Outside of battle, you can see this change if the first Pokémon in your Dream Party is holding a Type Defend Berry; the attack types listed under the Pokémon's stats will be altered by the Berry. If you give a Pokémon a Type Defend Berry that matches one of its own types, the Pokémon still has the same 25% chance of using the Type Defend Berry.

Attacks made using a Type Defend Berry have 40 base power (which is twice as much as a regular attack).


Starting a battle against a Wild Pokémon.
The battle screen.
Switching Pokémon due to a fainted Pokémon.

Battling is a large part of the Dream World. Often, you cannot travel to a new area until you have completed a certain number of battles. Additionally, battling is the only way for your Pokémon to gain the Experience Points (EXP) needed to level up, as the LUP gained outside of the Dream World is disregarded.

When you choose to battle a Pokémon, the screen will display its name, image, and level. You can either choose to fight the Pokémon or to run away.

Once begun, battles are automated. You do not choose which attacks to use; the Pokémon does. You can simply watch. Press the space bar to make the battle move forward, or check the Autoplay option for the battle to progress automatically. You can also click the blue sound button to turn sound on or off.

If you do not wish to watch the battle, click the "Skip to result" link.

If your Pokémon faints, you will have the option to switch to a new Pokémon if you have Pokémon that still have HP in your Dream Party. The screen will have HP bars indicated how much HP the Pokémon have. A red X indicates a fainted Pokémon. If all of your Pokémon have fainted, you will be returned to the last city so that you can heal your Party at a Pokémon Centre.

If you win the battle, a Wild Pokémon may choose to join you if you have a free party space.

Some Mechanics

Every Pokémon has several factors that affect battling. This information displays automatically on the Pokémon in the first slot. To see more stats on other Pokémon in your party, right-click on them.

  • Level: The level of your Pokémon is used in EXP calculation when you win a battle.
  • Pokémon Type: Different elemental types are strong or weak against certain other types.
    • Refer to your Type Chart if you need assistance with type match-ups.
    • However, moves that normally do no damage in the official games (like Ground attacks on a Flying type) still do some damage in the Dream World. They are not very effective.
  • Statistics (Stats):' Stats indicate parts of your Pokémon's battling ability.
    • Hit Points (HP): The HP stat indicates a Pokémon's health. You can regain HP with certain Berries or by visiting a Pokémon Centre. When HP reaches 0, your Pokémon will faint and need to recover at a Pokémon Centre.
    • Attack (ATK): The Attack stat indicates how well the Pokémon uses physical attacks.
    • Defense (DEF): The Defense stat indicates how well the Pokémon defends against physical attacks.
    • Special Attack (SP.A): The Special Attack stat indicates how well the Pokémon uses special attacks.
    • Special Defense (SP.D): The Defense stat indicates how well the Pokémon defends against special attacks.
    • Speed (SPD): The Speed stat indicates how quickly the Pokémon can use an attack.
  • Attack Type(s): The Attack Types are shown under the stats, but only for the first Pokémon in your party. These are the elements of moves that your Pokémon can use. Most can use their own Type(s) and the Normal Type, but this can also be influenced by certain Berries. The size ratio of one Attack Type to the other(s) indicates how likely a Pokémon is to use a move of that Type.

All attacks have 20 base power unless affected by certain Berries. Attacks of the same type as the Pokémon will be boosted by the Same Type Attack Bonus, or STAB.

Pokémon can use either physical or special attacks. The Attack and Special Attack stats influence what kind of attack your Pokémon may use. For a Pokémon with an ATK of X and a SP.A of Y:

  • P = X/(X+Y)
    • P is the chance of using a physical attack.
    • P is expressed as a ratio. Multiply by 100 to get the chance as a percentage.
  • S = Y/(X+Y)
    • S is the chance of using a special attack.
    • S is expressed as a ratio. Multiply by 100 to get the chance as a percentage.

Therefore, a Pokémon is more likely to use a certain kind of attack if that kind of attack's stat is higher than the other.

Damage and EXP gain are calculated based on the Generation V (Unova) formulae.

The "Training Pokémon" section below covers more information on Stats.

Attack Effects

All 16 types (Normal excluded) have a possible added effect to attacks:

  • Fire: Burn (10% chance, fails on Fire-types)
  • Water: Lowers opponent's Speed (20% chance)
  • Electric: Paralyse (10% chance, fails on Electric-types)
  • Grass: Sleep (10% chance, lasts 1-5 turns)
  • Ice: Freeze (5% chance, 20% of thawing on each turn, thawed instantly if hit by Fire move, fails on Ice-types)
  • Fighting: Raises user's Attack (20% chance)
  • Poison: Poison (9% chance) or Toxic (1% chance) (fails on Poison- and Steel-types)
  • Ground: Lowers opponent's Accuracy (20% chance)
  • Flying: Lowers opponent's Attack (20% chance)
  • Psychic: Confusion (20% chance, lasts until end of battle)
  • Bug: Raises user's Speed (20% chance)
  • Rock: Lowers opponent's Defence (20% chance)
  • Ghost: Lowers opponent's Special Defence (20% chance)
  • Dragon: Raises user's Special Attack (20% chance)
  • Dark: Flinch (10% chance)
  • Steel: Raises user's Defence (20% chance)

Special Battles

During your journey, you may come across special or important battles where you cannot recruit the defeated Pokémon.


The Badges section with 2 of 8 Kanto Badges.

Some cities have a Gym in it, seen among its movement options. If you win a challenge against the Gym Pokémon, you will be granted that Gym's badge. The Badge will appear beneath the movement options. Hovering your mouse cursor over a Badge will tell you information about the Badge and Gym, such as where and when you obtained it and when you can have a rematch there.

Rematches are not necessary, but they can be good for leveling Pokémon at high levels. Rematches can be fought once every 24 hours.

Badges are used to progress through a Region and increase the confidence that your Pokémon feel towards you, allowing Pokémon from another Region or with a different Dream World Original Trainer to battle more effectively.

After you beat all 8 of a Region's Gyms, you will be able to challenge the Elite Four. If you beat the Elite Four and the Champion of the Region, you will receive the Champion title under that Region's Badges.


For a full list of the dungeons and rewards in the Dream World, visit the List of Dream World Dungeons.

Dungeons are a series of battles, often found in caves or remote areas, where you must progress through all the battles in order to win. In Dungeon battles, you may face off against Pokémon that are not native to your region.

Dungeon battles can be accessed through an area's movement options. A bar above that will count how many battles you have won out of the total chain that you need to win. You are free to leave or do anything else you want in between Dungeon battles; you can continue from where you stopped.

If you lose in a Dungeon, you will begin battling from the point at which you lost the next time you challenge the Dungeon.

If you win in a Dungeon, you are awarded with a special prize the first time that you do so. You may challenge a Dungeon again after a week since your last win in that Dungeon. You will not have the ability to claim the prize again.


A Pokémon may suffer from nervousness if:

  • The Pokémon was not obtained in the Dream World.
  • The Pokémon is originally from a different Region of the Dream World.
  • The Pokémon has a different Original Trainer. (In other words, it began its Dream World travels with another user, whether or not you are considered the Original Owner according to its Summary page.)

If a Pokémon becomes nervous during a battle, it will not attack for that turn. Owning Badges from the current Region helps to decrease the chance that a Pokémon will be too nervous to move. Higher level Pokémon require more Badges to sufficiently boost their confidence. Having the title of Champion is necessary to completely overcome all nervousness.

Training Pokémon

Training a Pokémon in the Dream World, as in the official Pokémon games, involves far more than simply battling to level them.

As mentioned in the battling mechanics, every Pokémon has six different Stats: HP, Attack, Defense, Special Attack, Special Defense, and Speed. Leveling a Pokémon does increase its Stats. However, there are also two kinds of hidden values that affect a Pokémon's Stats: IVs and EVs.

Determining or training these values can be quite complex, so you may want to look at a site dedicated to the official games, such as Bulbapedia, which has pages dedicated to EVs and IVs, in order to learn about these in more detail. (It is currently unconfirmed whether Natures also affect Stats, as it does in the official games.)

Stats Checker

There is a tool that you can use to check a Pokémon's Stats. You can access it here.

Input your Pokémon's species and level. Then you can check individual Stats by entering them and clicking the "Go" button below one. It will compare that single Stat to all species and within the Pokémon's own species.

The Stats Checker is just for basic comparison. It will not tell you what the Pokémon's EVs or IVs are.

Individual Values

Individual Values, or IVs, are values that a Pokémon is hatched or obtained with and cannot be changed. Every Stat has an IV. A Pokémon may have some Stats with low IVs and others with high IVs.

IVs can be passed down through breeding. A Pokémon inherits half of its IVs from its parents. Which three IVs are passed down and from which parent each is inherited is determined randomly for each bred Egg. The other three IVs are determined entirely randomly.

If you want an idea of how good your Pokémon's IVs are, use the Stats Checker mentioned above to check its Stats directly after recruiting it in the Dream World or, for outside Pokémon, bringing it into the Dream World for the first time. Using it then ensures that the Stats are unaffected by EVs. Stats ranked above 30% for its species indicates fairly good IVs. The higher the in-species percentage is, the better the IV for that Stat.

Effort Values

Effort Values, or EVs, are values that are increased by defeating Pokémon. Like IVs, every Stat has an EV associated with it. EVs can raise up to 255 for a single Stat and 510 in total for all Stats. The "Stat Modify" Berries can be used to reduce EVs of specific Stats, usually done to EV-train a different Stat.

Every Pokémon species gives a specific amount of points (between 1 and 3) to a specific Stat's EV when you defeat it in battle. Which EV is affected can be difficult to determine without looking at a list, such as Bulbapedia's. However, in general, a Pokémon species that tends to have a certain Stat be high would give points towards that Stat's EVs.

Browser Compatibility

The Dream World does use some advanced features, so different browsers may display it differently.

  • Internet Explorer 7 and 8: Compatible, but the appearance is very poor.
  • Internet Explorer 9: Fully compatible. Background music for battles is also compatible and optional.
  • Firefox 3.6: As with IE7 and IE8, compatible, but with a poor appearance.
  • Firefox 4 & 5: Decent compatibility and looks. Background music is not compatible as there is no MP3 support.
  • Chrome: Fully compatible, with background music compatible and optional. Few graphical errors.
  • Other browsers: Untested, but the Dream World should at least be usable in the most recent versions.
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